Tim Wilde Developer



Breakanoid Screenshot Built during a quiet Christmas break in 2018, I created a tiny (and completely unoptimised) game engine in JavaScript as a way to get up to speed with some of the EcmaScript 6 features.

Rather than the usual contrived ‘Hello World’ examples, I decided to build a break-out clone: Breakanoid!

Blog post, Source code


Estimator Screenshot After working in a Web Agency environment for quite a few years I found that, more often than not, estimates for work were required before having the full picture. I prefer a bit more structure than just a finger in the air (or elsewhere) to get to a number so I put together Estimator - a little tool to help derive estimates for projects.

3D Engine

3D Engine Screenshot Way back in the mid to late nineties, before 3D accelerator cards were even a thing, I used to dabble in 3D graphics inspired by the Demoscene. Using Borland Turbo Pascal 7 and embedded Assembler, for the bits that just needed pure speed, I built a few simple demos which, sadly, never saw the light of day.

I decided to see how much I could remember by building a tiny 3D engine from scratch, in JavaScript, without using any 3D libraries - all the maths by hand and nothing more than a 2D canvas.

Source code